
Using Autodesk MotionBuilder with 3ds Max and Maya
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More How To's
New Features Overview Learn about the key new features in Autodesk MotionBuilder 2009.
Procedural Rigging Autodesk MotionBuilder allows for Automated Rig Creation. An FK/IK manipulation rig is automatically created based on the size and proportions of your character.
Retargeting Autodesk MotionBuilder can retarget animation information to and from imported motion capture data, live motion capture sources, and any other characters based on the Character Tool HumanIK technology.
Double Solving Autodesk MotionBuilder lets you use complex character setups in which one part of the character directly or indirectly drives another part of its own body, or part of another character.
FCurve Layering System Autodesk MotionBuilder FCurves window, the Layer pane lets you create additional layers of animation in the current scene, or adjust captured data without altering the original data.
Motion Blending with the Story Tool Autodesk MotionBuilder Story Tool provides support for character retargeting within tracks, control rig IK/FK keyframing within sub-tracks (similar to animation layers), body-parts filtering, and animation clip blending/matching.
Camera Cuts with the Story Tool Autodesk MotionBuilder Story Tool supports tracks for camera shots, storyboards, animatics and final edits that can be built from any tracks-based project, and can include time discontinuities, time-warping, and looping of camera shots.
Character Interaction New in MotionBuilder 7.5 is the ability to create and work with advanced character interaction setups, allowing character rigs to be inter-dependant with the new Double Solve functionality.
Animation Enhancements Check out the new keyframe animation tools and workflows, with enhancements to the Pose Controls, working with animation in the Transport Controls and new key interpolation options.
Character Enhancements New to MotionBuilder 7.5 is the ability to have characters with inverse knees and elbow joints.
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